Introduction to Adventure Video Games
1. Wovel of adventure video games
"Wovel" is Underland Press's term for an online interactive "web novel". It is almost in the style of a Choose Your Own Adventure gamebook in which the reader chooses which way the action will continue. It is written by the author as people vote which way the action will continue. Because the author has no way of knowing how everyone will vote, they have to wait until voting is finished to continue writing the story. Despite its interactivity, because a Wovel is released piece-by-piece, it is a form of webserial. Also, each "episode" ends with a cliffhanger, but the choice and fate of the plot is up to the reader's vote, and not predetermined by the author. The first wovel was from Victoria Blake's Underland Press and features Kealan Patrick Burke's The Living (which is still ongoing). It started June 1, 2008 and immediately had over 1,000 readers and 700 votes in its first few days of being published online. It currently releases a new section of the story every Monday, and voting on it continues through Thursday. Burke writes the new section of story, and then the new post goes up on the following Monday.
2. Typing game of simulation video games
The typing game is a genre of video games that involves typing. Early typing games were a subgenre of educational games and used to familiarize players with keyboard use, but they later progressed to become their own category of games as players became more acclimated to the use of a keyboard and the games became more difficult and complex. Usually, a typing game will require the player to quickly or precisely type in words - or individual letters, numbers, or other keys - that display on the screen to proceed in the game, functioning as both a challenge and a means to improve one's skill at touch typing.
Some online typing games offer a competitive way of testing a players typing speed and making it typing more addictive.
While most early players encountered the genre via minigames, such as car racing, within the software Mavis Beacon Teaches Typing, the genre branched out to entire games based on typing, both parodic and serious in nature. Due to the limited commercial viability of such games in the AAA market, they are typically created by indie developers, and largely released for PC due to the lack of keyboards on most video game consoles.
3. Beatrice Kemmerer of kids games
Beatrice "Beatty" Kemmerer (February 23, 1930 November 2, 2013) was an American backup catcher and shortstop who played from 1950 through 1951 in the All-American Girls Professional Baseball League. Listed at 5' 3", 145Â lb., Kemmerer batted and threw right handed. She was dubbed Beatty.
A member of a championship team, Beatrice Kemmerer played in less than ten games in both of the two seasons she spent in the league, due to an injury suffered in a regular season game.
Born in Center Valley, Pennsylvania, Kemmerer grew up playing sandlot ball with her siblings and the neighbor kids at an early age. Eventually, in 1950 she asked her parents' permission to try out for the league and later earned a spot as a catcher for the Fort Wayne Daisies. After spending only two months with the team, an ankle injury sidelined her for most of the year. She came back late in the season and was assigned to the South Bend Blue Sox.
In 1951, Kemmerer was used sparingly by South Bend manager Karl Winsch, while catching and filling in at shortstop, helping the Blue Sox win their first pennant and championship title.
After baseball, Kemmerer worked in an Indiana factory during 40 years. She also umpired ballgames and helped with any social event she could, until become an active member of the AAGPBL Players Association.
The association was largely responsible for the opening of Women in Baseball, a permanent display based at the Baseball Hall of Fame and Museum in Cooperstown, New York, which was unveiled in 1988 to honor the entire All-American Girls Professional Baseball League.
Kemmerer died on November 2, 2013 in South Bend, Indiana.
4. Shirley Danz of exhibition games
Shirley Elizabeth Danz (August 16, 1926 - May 9, 2018) was an infielder and outfielder who played in the All-American Girls Professional Baseball League. Listed at 5' 4", 130Â lb., she batted and threw right handed.
Shirley Danz played during two seasons in the league before directing her abilities toward bowling as a competitor and instructor, touring on the Brunswick circuit for many years.
Born in Oak Park, Illinois, Danz started playing amateur softball in the nearby city of Forest Park at the age of thirteen. She began to play at professional level with the Cardinals team of the Chicago National Girls Baseball League, where she was spotted by an AAGPBL talent scout who invited her to a try out and was assigned to the Chicago Colleens rookie touring team for the 1949 season.
Danz played at second base and shortstop for the Colleens, and gained a promotion to the Racine Belles in 1950. She was converted into an outfielder, but her season ended abruptly when she injured herself, tripping over first base after hitting a single.
She did not return to the league in 1951, and decided to coach a girls' softball team. A few years later, she became an accomplished bowler and toured on the bowling circuit from 1961 through 1969. Although she never won a tournament, she became a skilled bowling instructor and earned a rewarding career in the years to come. She also worked at Motorola telecommunications company during 25 years, retiring in 1985.
Danz received further recognition when she became part of Women in Baseball, a permanent display based at the Baseball Hall of Fame and Museum in Cooperstown, New York, which was unveiled in 1988 to honor the entire All-American Girls Professional Baseball League.
In 1994 she suffered a heart attack and received bypass surgery in 1995. She lived her later years in Hendersonville, North Carolina.
5. Saint Vincent and the Grenadines at the 2002 Commonwealth Games of 800m
St Vincent & the Grenadines was represented at the 2002 Commonwealth Games in Manchester, England, by a fifteen-member contingent comprising nine sportspersons and six officials. The country's competitors were four competitors in athletics, one squash player, and four table tennis players, while the officials were one "Chef de Mission" (head of the entire contingent), one team attach, one doctor, one team manager, and two head coaches.
Azik Graham competed in the men's 100 m dash, finishing with a time of 10.99 seconds. He placed 6th in his heat and did not advance to the next round. Nickie Peters participated in both the men's 800 m and 1500 m runs. In the 800 m, he finished in 1:52.73 and did not advance. He finished the 1500 m in a time of 3:53.09 and again did not advance. Pamenos Ballantyne competed in the men's marathon, finishing in 11th place with a time of 2:19:36.
Natasha Mayers, the contingent's only female member, participated in both the 100 m and 200 m races. In the 100 m, she advanced to the final and took 8th place overall with a time of 11.38 seconds. In the 200 m, she took 4th place overall with a time of 22.84 seconds, missing out on a bronze medal by 0.15 seconds.
James Bentick was the team's squash player, he competed in the men's singles event.
The four table tennis players were Kumani Finch, Deighton Calistus Doncarl King, Kerry Pierre, and Desmond Shallow. All four participated in the men's singles event, and King, Pierre, and Shallow competed together in the team event. For the men's doubles competition, the group broke into two teams, Finch and Shallow on one and King and Pierre on the other.
6. Player of kids games
YouthPires grew up in Newark, New Jersey where he attended East Side High School. He was a three sport varsity letterman in soccer, baseball and basketball. When he was still in high school, he also played for the Newark Benfica. When he was seventeen, he scored three goals in Benficas 5-1 victory over the New York Ukrainians in an indoor tournament held at the Elizabeth Armory.
ProfessionalIn 1974, Pires began his professional career with the Rhode Island Oceaneers of the American Soccer League. He played two seasons in Rhode Island. In 1976, Pires played a single season in the North American Soccer League (NASL) with the Hartford Bicentennials. In 1977, he was with the New Jersey Americans in the ASL. That season, he scored nine goals in twenty-two games as the Americans took the ASL title with a win over the Sacramento Spirits in the championship game. Pires scored a goal in the 30 victory. Pires then spent two seasons in the Major Indoor Soccer League. In 19781979, he played for the Cincinnati Kids and in 19791980 for the Hartford Hellions.
National teamPires earned one cap with the U.S. national team in a 40 loss to Poland on June 24, 1975. He also appeared with the U.S. Olympic soccer team as it attempted, but failed, to qualify for the 1976 Summer Olympics. However, Pires did score in a 42 loss to Mexico in the last qualification game on August 28, 1975. He also played on the 1975 U.S. Pan American Games soccer team.
7. Henry Marshall (American football) of kids games
Henry H. Marshall (born August 9, 1954 in Broxton, Georgia), is a former professional American football player who was selected by the Kansas City Chiefs in the 3rd round of the 1976 NFL Draft. A 6'2", 212-lb. wide receiver from the University of Missouri, Marshall played his entire NFL career with the Chiefs from 1976 to 1987.
A model of consistency throughout his career, Henry Marshall came to the Chiefs as a third-round draft pick from the University of Missouri in 1976 and stayed for 12 productive seasons. Overcoming the label of a "bad hands" receiver early on, he became Kansas City's top receiver for most of his career.
Paul Wiggin, Marshall's first coach with the Chiefs, described the wide receiver as "a super kid who can be a premier player." Marshall became just that, and by the time he called it quits, he had caught 416 passes for 6,545 yards.
Marshall's climb to the top of the Chiefs' receiving records was not easy. The Chiefs had very poor teams in Marshall's first five seasons, and the most passes he caught in that time frame was just 28, and that was in his rookie season. and when Marv Levy took over the team in 1978, he installed a running offense, limiting Marshall's offensive contributions.
He had a breakout year in 1980 when the Chiefs returned to a pro-style offense. Marshall hauled in 47 receptions for 799 yards and 6 touchdowns and was one of the team's premier receivers through 1986. His best season was 1984 as he totaled 912 yards on 62 catches. For his career, Marshall played in 165 games for Kansas City and scored 35 touchdowns.
Marshall ranks second all-time for receptions in Chiefs history behind Tony Gonzalez.
8. Rollout (backgammon) of dice games
A rollout is an analysis technique for backgammon positions and moves. A rollout consists of playing the same position many times (with different dice rolls) and recording the results. The balance of wins and losses is used to evaluate the equity of the position. Historically this was done by hand, but it is now undertaken primarily by computer programs.
In order to compare two or more ways to move, rollouts can be performed from the positions after each move. Better choices will yield a more favorable position, and thus will win more times (and lose more rarely) in the end.
Computer programs usually play rollouts where the number of games is a multiple of 36, and ensure that the first dice roll is uniformly distributed. That is, 1/36 of the played games will start with a roll of 1-1, another 36th will start with 1-2, and so on. This improves the accuracy of the technique.
Rollouts depend on the availability of a good evaluator. If the computer makes mistakes in particular scenarios, the rollout results may be invalid. For example, if a computer AI's backgame strategy was weak, rollouts starting in a backgame position will skew the equity against the player who chose that strategy. When comparing moves, a weak backgame AI may favor less aggressive style. It is therefore not uncommon to see slightly different outcomes from rollouts done with different programs.
Nevertheless, rollouts whose results are consistently nonintuitive occur, and their results are usually accepted by most backgammon players. Modern backgammon opening theory is mostly based on rollouts.